Monday Lectures
Task 1- Light
Image 1
As the image is based at night time there inst a major light source such as the sun, but there is the light from a fire. The light from the fire would work completely different as its placed on the ground, creating a limited amount of shadows. This happens because the light it not bright nor powerful enough to reach long distances, as it you would soon fade away the further it got. Because the light source is a fire this does mean there would be a warm, vibrant mist around it as there isn’t another light source to compete.
Image 2
This image includes tones of light and shadows as the source is from outside peaking through the architecture. Because the architecture includes pillars, and large glass windows this would create vase amounts of light being bounced around and reflected of the different angles. The shadows would only appear if the light cant get to it, this is why the sides of the pillars and other objects facing away from the light source are much darker compared to the areas that the sun can see.
Task 2- Composition
Image 1
Looking at the image my eyes straight away got drawn to the castle as it was the brightest element on the canvas. You have a darker foreground that includes the character creating the contrast of dark’s against lights. As the foreground is dark this suggests the character is further up than the lower land, being shadowed by a mountain or some near forest. The lighting and vegetation indicates that it would be a warm summers day with the use of light greens.
Image 2
I feel that the main vocal point is the village as that’s where my eye gets drawn too. The artist has done this by including a red fog/mist in the heart of the village to attract the viewers eye. Another technique the artist has included is the use of shadows from the stairs at the front, they are fading to the vanishing point, which is the village. You can see this technique even being used for the branch as well as the tip of the building in the right foreground. The dark, muted colours in the image have been used to set the tone of a cold misty night.With the amount of light glazing from the sky this could also infer that its a full moon. Looking at this image it makes me think that somethings bad about to happen or its a big night of celebration of some sort, it tells a story.
Task 3- Colour theory
Image 1

Straight away I can see a few complementary hues in the image as there is yellow with blue, orange with azure, and some red with cyan. In this image there is a lot happening involving the hues and feel the artist has done this simply for the work to jump and stand out to the viewer. I do however really like this image, mainly for the use of such a strong colour palette, I feel it gives the image a more vibrant feel indicating its a warm sunny summers day.
Image 2

In this image I would say the more dominant colours are cyan against the reds/oranges. These colours are complementary hues that have been used to outline the river streams, following up to the lit path. I think the artist has balanced the colours as I feel the composition is split up nicely through using the contrasting hues.
Image 3

In this image you can tell that only a few colours have been used which are all simultaneous hues on the the colour wheel. The more dominant colour is the red followed by orange and rose. Overall the image gives of a warm feel to it by using vibrant, saturated hues.
Wednesday Lectures
Beginning theory-

The grid shows that I mostly prefer games that are competitive and is mostly based on skill. For example Halo 3 is a first person shooter and was one of the few games that started competitive game play and help e-sports to become so popular to this day. Although Halo 3 was largely popular with the campaign, multiplayer was the main focus as it was one of the few competitive games, which players liked to play and increase there skill. Players will always have the urge to out do their opponents and that comes down to normal human genetics and thoughts as we don’t like to be seen as the weaker, less intelligent opponent. The same analogy can be involve with Call of Duty: BO2. BO2 is another heavily based multiplayer game, where players will be constantly trying to show there worth and potential, as so our the other opponents. But sometimes the best player or opponent becomes the victor, in some cases the game could fall into the alea category where one player may have already been damage causing the next opponent to to have the full advantage. Fortnite also could fall into the alea category, as when you drop from the battle bus it comes down to chance of what weapons are in the building that you’ve chose, again this doesn’t necessarily mean the opponent it better but they just manged to find a better gun to help their advantage. The other games I chose were Borderlands 2 and Ark survival as these were my favourite open world-role playing games. These games main focus is evolution and working yourself up, learning and collecting different elements e.g. weapons, gear etc.
‘Ways of Seeing’ by John Berger
Episode 1-
- The paintings images are silent and still, its like no other e.g. a book moves but a painting is unique
- Its easy to manipulate a painting using movement so it could change the idea and story of the painting completely
- An images surroundings can change its meaning
- Music and rhythm can change the significance of a painting dramatically
Episode 2-
- Women are painted as objects in nude paintings
- Paintings can often symbolise that the women is available
Episode 3-
- Painting can either be bought or owned
- The poor had neither annals nor portraits , their lives are unrecorded
- Clothes indicated social status
Episode 4-
- Women’s bodies and sexuality are used to sell products
Character-
- What does the game need the character to do?
- Does the character design show any inter textual influences?
- Do the aesthetic qualities of the character fulfil both game needs and provide a meaningful player experience?
My selected character is Master chief. Master chief has a huge background story that has continued from the early Halos and most likely will continue in the future ones. Master Chief gets used as weapon defending planet earth from dangers such as the Covenant and the flood. In Halo 2 and 3 the game relies on Master Chief to be the hero as the audience and players see him as an indestructible character. Master Chief has became a well known character in the gaming community as its where most gamers have come from hence them having strong connections. Master Chief isn’t just some normal soldier hes a specific character designed for this game to be immersed and loved by the audience, through his emotionless and calm behaviour. The overall character physcially and aesthetically comes down to his famous body armour suit along with his helmet. The armour usually does change very slightly when a new halo comes at Master Chief has a unique style that cant be tarnished.
Writing in an academic context
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